Final Fantasy RPG
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Troops and Infantry

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Troops and Infantry Empty Troops and Infantry

Post by Kashiki Fri Jun 08, 2012 10:35 am

Attention!

Troops, center formation! Roll Call!

Eyes forward. Prep your weapons.

Hello, and welcome to the troop and infantry thread. Here, we will discuss the things regarding a clan's troop and infantry; or to put it simply, the foot soldiers.

Foot soldiers are used to help the clan's advantage when battling other clans, as they can help pushbacks or territorial claims. The foot soldiers add on numbers and power, which effectively allow the clan to be capable of fighting with multiple numbers on their side.

As you may guess, gaining these numbers will require funds and strategical thinking. To start an infantry, one needs 20,000G. You will start off with a Basic Troop. As the time goes by, you will be given more soldiers to choose from.

The types of soldiers are below:
Spoiler:

Each infantry type has their own strengths and weaknesses.
  1. Basic Troops
    The basic troops have set stat amounts, allowing for different types of attacks on all sides.
    All basic troops only gain access to the Attack and Blitz commands.

  2. Swordsman
    The swordsman gain the ability to use the Asura blade weapons and also gain the ability to use all Spellblade moves.
    They are limited to only the Spellblade attacks and the Asura blade.

  3. Marksman
    They gain access to the Longbow, and have the use of every arrow (excluding the Yoichi Arrow).
    They are limited to only the arrows. They cannot learn Ultima Arrow or anything beyond that.

  4. Bombers
    They gain access to the Gun and Gunarm weapons, as well as getting the ability Explosion. All of their attacks are considered physical and once their Strength stats are set, that stat is multiplied by 1.5.
    They cannot use Magic, and thus; they're limited to only Attack, Blitz, and Explosion.

  5. Manadrive Users
    They gain access to Fire, Blizzard, Thunder, and Water (and their stronger variants). They also gain the ability of using Protect/Protectga, Shell/Shellga, Curse/Cursega, and Pain/Painga.
    They cannot use anything beyond those.

  6. Militarized Beasts
    You get three of each: Dire Flan, Lodestar Behemoth, Barbed Specter, Wyvern, Nightmare, Greater Behemoth.
    They cannot use any move not in their own set. Locate them here.


Would you like to start your own infantry? Post in this thread that you would like to, and pay the amount from your Clan funds. Tell us what Clan you are paying for in order for us to locate your funds in the bank.

Kashiki

Posts : 25
Join date : 2012-06-06
Age : 27
Location : The Steppe

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